Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Zero Pistol

Zero pistols have a weighted grip to balance their unusually heavy barrels. A cylindrical canister over the barrel contains and directs the coolants.

Cryo Weapons

Cryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.

One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons.

Zero Pistol, Hailstorm-Class

Source Starfinder Core Rulebook pg. 173
Level 10; Price 16,900
Hands 1; Proficiency Small Arms
Damage 2d6 C; Range 60 ft.; Critical staggered
Capacity 40 charges; Usage 2
Bulk L; Special

Zero Pistol, Frostbite-Class

Source Starfinder Core Rulebook pg. 173
Level 5; Price 3,060
Hands 1; Proficiency Small Arms
Damage 1d6 C; Range 60 ft.; Critical staggered
Capacity 20 charges; Usage 1
Bulk L; Special

Zero Pistol, Blizzard-Class

Source Starfinder Core Rulebook pg. 173
Level 15; Price 94,500
Hands 1; Proficiency Small Arms
Damage 4d6 C; Range 60 ft.; Critical staggered
Capacity 40 charges; Usage 2
Bulk L; Special

Zero Pistol, Avalanche-Class

Source Starfinder Core Rulebook pg. 173
Level 19; Price 492,900
Hands 1; Proficiency Small Arms
Damage 6d6 C; Range 60 ft.; Critical staggered
Capacity 80 charges; Usage 4
Bulk L; Special